City Never Sleeps · Visual resource reference · Build 6722
The city’s resources,
at a glance.
Find the farm. Compare the clocks, Souls, ranges and attack inputs.
01 Find a resource
Toggle layers, choose a location, then zoom. Boxes start hidden to keep the map readable.
Current HUD artwork · build 6722 · +Y up. Markers flatten different floors; they are authored slots, not guaranteed active resources. Camp markers show controller origins, not every creature.
Map provenance & coordinate limits
This is a new snapshot of the build-6722 HUD texture, not the older public-CDN map or the saved-whiteboard reference. Its XY projection uses the two authored boundaries at ±10,752 world units; +Y is up. Contrast was adjusted without cropping or warping. Patrons, Walker placements, Rift candidates and Midboss were checked against this orientation.
The selected map inventory contains 52 camp controllers, 36 Healing Snack spawners, 662 fixed breakable slots, two bridge-buff spawners and two Rift candidate sites. Different floors overlap in this top-down projection. Camp origins are not every creature’s position; neither geometry nor a marker proves a reachable route or a guaranteed active object.
02 First clock → return interval
Normal-map defaults. A camp’s controller—not its creatures’ size—sets the timer.
Small camp
- First
- 2:00
- Full-clear return
- 1:25
Medium camp
- First
- 5:00
- Full-clear return
- 4:50
Large camp
- First
- 8:00
- Full-clear return
- 5:35
Sinner’s Sacrifice
- First
- 8:00
- Full-clear return
- 5:00
Finish the camp: the server starts the ordinary return clock when no linked creature remains alive. Small camp cleared at 4:10 → approximately 5:35. Leaving one behind does not start that clock.
Three early camp exceptions · timing/UI details
| Camp | First | Return |
|---|---|---|
| Bodega upstairs | 2:00 | 5:00 |
| Theater upstairs · NE | 2:00 | 5:00 |
| Plaza rink · 01 | 2:00 | 5:00 |
Plaza rink 01 also overrides creature type. Nearby camp-timer display distance is 15m; it is not a tether. Midboss has a new topbar return timer.
Testing modes: Valve changed first crate/neutral spawns to 5s in Sandbox and Explore NYC, from 30s. Force-spawn tools and map toggles are not ordinary-match clocks.
Broker, wave cadence & objective schedule exceptions
Broker first-stock overrides can replace the default. Corruption variations are shared across players. Valve says he leaves when the first new hero arrives; the announced first release is October 2. Street Brawl instead grants a Corrupted Item after Round 5’s item draft.
Lane waves use a default 30s interval, 25s strictly after 20m, then 20s strictly after 35m. Mode and experiment branches exist. The first-wave second is not established here.
Rift first-spawn centre: 12m ±1m; scheduled advancement: 7m. See the comeback guide for separately dated reward/capture models.
03 Compare a Haunt
Select the creature variant, not the camp tier. Shared base stats are separated from each family’s special attack. Unresolved types are not silently called Spirit damage.
Specimen · Medium
Times Square / blue lane- Base HP
- 322Authored, not scaled health
- Base Souls
- 68Per creature, before sharing
- AI target range
- 10.16mNot chase or maximum shot range
- Spawn tether fallback
- 7.62mMap overrides: 3.30–16.51m
Ordinary attack inputs
- Bullet damage / shot
- 6.125Bullet · pre-growth input
- Melee damage / hit
- 24Melee · pre-growth input
- Melee cooldown / radius
- 1s / 3.05m0.17s wind-up · 1.27m forward offset; applies only where melee is enabled
- Weapon range field
- 12.70mWeapon setting, not a guaranteed AI cast distance
All selected sizes author +0.5% damage-growth per minute. Its complete damage-channel processing is not modeled here.
Death explosion
- Base damage fields
- 75 explosion input
- Damage type
- UnresolvedConsumer not bound—do not assume Spirit
- Radius / geometry
- 3.05m
- Configured cooldown
- On deathOn death · 3s debuff
Not a cooldown-based cast.
Attack source & limits
modifier_neutral_attack_explode_on_death
Authored inputs, not final damage. Cooldown is not a guaranteed AI rotation. Direct hit, DPS, aura radius and visual effect radius are different measurements.
Compare all nine special attacks · Medium variants
| Family | Damage / type | Radius | CD |
|---|---|---|---|
| Specimen | 75 explosion inputUnresolved | 3.05m | Death |
| Past Dues | 20 impact input · 100 detonation inputUnresolved | 6.35m detonation aura | 20s |
| Gutter Ghouls | 5 impact input · 20 puddle DPSUnresolved | 2.54m | 20s |
| Barrel Mimics | 200 explosion inputUnresolved | Not explicitly authored | 15s |
| Stage Hands | 25 beam DPS · 60 trail DPSUnresolved | 1.02m trail aura | 20s |
| Festival Spirit | 66 impact inputUnresolved | 2.03m impact-effect radius | 20s |
| Crabbage Pots | 100 DPS inputMelee | 5.08m | 15s |
| Shrooms | 10 debuff DPSUnresolved | 0.76m individual aura | 20s |
| Underhands | 25 beam DPS · 60 trail DPSUnresolved | 1.02m trail aura | 20s |
04 Souls over match time
The selected neutral reward stage uses +1.08% of base per whole minute. It is linear, not compounded. Camp totals depend on the actual linked creatures.
Base + base × 1.08% × whole match minutes, then truncate after binary32 arithmetic. Not compounded growth. The 0–40m chart is a view, not a game cap.
At 20:00 · before sharing
These are per-creature rewards, not camp totals or player payouts. Sharing, comeback, drops and overrides remain separate.
05 Boxes & permanent buffs
Wooden crate
23 base +2 / minute input60% configured drop chance.
Bullets, abilities, melee, dodge contact or slide.
Tough Crate
46 base +4 / minute input100% configured drop chance.
One heavy melee; no cleave. Other listed break methods disabled.
Buff Container
10 bonus categories50% configured drop chance.
Permanent stat additions. Stronger tiers at 10m and 30m.
Box amounts are authored pickup inputs; their exact clock/rounding consumer is not reconstructed here. They do not guarantee a successful roll or that exact final payout. Breaking a box is not an enemy damage source: cooldown, attack range and damage type are not applicable.
First-spawn groups · all return after 3:00
| First / return | Crates | Buffs | Tough |
|---|---|---|---|
| Group 0: 3:00 / 3:00 | 338 | 148 | 59 |
| Group 1: 3:00 / 3:00 | 77 | 4 | 0 |
| Group 2: 10:00 / 3:00 | 2 | 8 | 6 |
| Group 3: 5:00 / 3:00 | 6 | 6 | 8 |
The ordered spawn group, not a subclass’s 180s default, resolves ordinary first appearance. A default 0.5s performance spread staggers objects. Creature-created death breakables are not these recurring fixed slots. Bell props are excluded.
One pickup · three tiers
| Stat | Before 10m | 10m tier | 30m tier |
|---|---|---|---|
| Spirit Power | +2 | +3 | +4 |
| Fire rate | +1.5% | +2% | +2.5% |
| Ammo capacity | +3% | +5% | +7% |
| Max health | +15 | +20 | +30 |
| Cooldown reduction | +0.5% | +0.75% | +1% |
| Weapon damage | +3% | +4% | +6% |
| Bullet Resist | +0.5% | +0.75% | +1% |
| Spirit Resist | +0.5% | +0.75% | +1% |
| Ability range | +0.25% | +0.5% | +0.75% |
| Move speed | +0.1 m/s | +0.2 m/s | +0.3 m/s |
Weights, pickup lifetime & stacking
Max-health weight: 2. Range and speed: 0.5 each. Other categories: 1 each. Deck size: 3. These are selection weights, not independent drop percentages or a verified next-pickup algorithm.
Buff objects expire after 30s on the ground; small/big Soul pickups after 300s. Object lifetime, return interval and an acquired permanent bonus are different. Early range also authors +0.25% radius; later tiers list range only. See the mechanics guide for effect-pool and stacking boundaries. The new postgame permanent-buff graph shows what was actually collected.
06 Healing & noisy hotspots
Healing Snacks
10% max HP / 4sAuthored regeneration—not instant missing-HP healing. 36 spawners; 2:30 first (player-reported match clock) / 3:00 respawn setting. No ground expiration. Exact return trigger and heal interactions remain unverified.
Bell Tower / Sacrifices
8:00 first / 5:00 full-clear returnVault damage and nearby box destruction ring the bell. Nearby four Tough Crates and two Buff Containers use 5:00 first / 3:00 return. The bonus minigame varies its timing.
Midboss
7:00 → 6:00 → 5:00 returnsFirst usable appearance is unverified. Initial-delay 0 and override −1 do not establish live availability. Use the new HUD timer; do not import an older patch’s opening time.
Vents, Sunken Plaza & Sacrifice input limits
Steam Vents
Official: invisibility and a small regeneration effect while standing on them. Exact healing rate, reveal grace, combat exceptions and map-volume bindings are unresolved; no invented cooldown or marker.
Sunken Plaza
Official: descending reduces outside sound and stamina. The two pit vault controllers use the Sacrifice timer class. Numeric drain and hazard boundaries remain unresolved.
Sacrifice authors 500 base HP, 155 base gold-reward input, a 1.08 per-minute percentage input and 80 retaliation-damage input. Its complete reward path and retaliation damage type are not bound here—do not treat these as total reward or guaranteed health loss. Minigame inputs: 3s base, 0.5s hit window, 1.65 fast-speed factor and 0.4 fast-chance input. These are not a fixed strike schedule.
07 Range is not one number
There is no single map-wide follow range. Spawn tether measures the creature’s position against its stored spawn reference—not your distance from it.
Shared scale: 0–16.51m. Positive map overrides: 3.30–16.51m. Ordinary fallback: 300 units = 7.62m. The map inspector shows each selected ordinary controller’s tether.
Conditional reset window · sight, targeting & geometry
The attacking-condition path has a conditional extra 120-unit (3.05m) window and additional predicates. It is not a universal chase extension or a guaranteed reset radius. Targets, state, paths, height and attacks still matter.
Do not substitute sight (normally 1,500 units / 38.1m), timer UI visibility (15m), AI target range, attack radius or the separate 20/30/50m camp-geometry settings. Aggro/sleep defaults of 5s each do not prove a universal 10s reset. Returning and sleeping are separate transitions.
08 Evidence & update scope
Official update + hashed build-6722 resources + selected server paths. Client/server 6722, revision 11057808. No current-build live-match or running-server validation.
Research method & remaining questions
The entire rendered update and additional notes were read. Read-only extraction covered scripts and all three map entity lumps. Selected clocks, neutral rewards and tether consumers were inspected in a separate hash-bound Ghidra project. No game or server was run for this study.
Snack timing correction: 2:30 first appearance comes from gameplay feedback, not an independently captured match. The 180s authored spawn delay remains in both the 6722 and checked 6742 data; it is not proof of a 3:00 first match-clock appearance. Runtime overrides and their active values still need validation. This correction does not shift other resource clocks.
Official describes Valve’s feature; authored describes configuration; reconstructed describes a bounded consumer. Unresolved damage types, defaults, healing interactions, path-dependent resets, overrides and experiment prevalence remain explicit. Website tests do not validate gameplay.
Selected Medic heal, Rejuvenator and reward-share settings match the earlier script snapshot; matching data does not revalidate combat/comeback code. Those guides retain their dated formula scope and highlight only the current scheduling/configuration check.
Public evidence note: curated fields, map provenance, hashes and consumer anchors ↗. Raw binaries, scripts, entities and decompiler bodies stay private.