Guardians scaling resistance from +75%→-50% over 12 minutes to +50%→-50% takes more damage early
Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
Breakables spawn time increased from 2 minutes to 3 minutes
Shrines are now invulnerable until one pair of Base Guardians are destroyed
Backdoor removal linger duration reduced from 20s to 14s
Knockup durations are now affected by debuff reduction
Removed two jump pads from around the middle of the map that point to outwards to the left and right respectively
Sliding no longer resets sprint speed
Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
Bullet Velocity now stacks additively rather than diminishingly
Medic trooper heal duration increased from 2s to 4s same overall heal amount
When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower
Medic Trooper heal increased from 12% missing hp to 13%
Fixed Parry FX not always matching state
Base Guardian Bullet Resistance increased from 10% to 20%
Shrine Bullet Resistance increased from 10% to 20%
Tier 2 Bullet Resistance increased from 25% to 35%
Midboss now starts spawned at the beginning of the game
Total Damage Reduction debuffs now stack diminishingly rather than additively Inhibitor, Fire Scarabs, etc
Movespeed diminish point increased from 11 to 12 very slightly less aggressive diminishing scaling
Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 final two tiers shifted up by +4
Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Fixed various item barrier durations not scaling with duration increases
Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
Fixed a bug where walkers were spinning while lasering.
Smoothed zipline grabbing to fix some jitter
Added ropes to zipline binding so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes
Removed delay on ziplines when using alternative key binds
Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher
Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor
We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
Primary Rules:
To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
The Urn is now always dropped off on top of the bridge on the middle of the map.
Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors 3s/5s/10s for Favored/Neutral/Unfavored.
While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
If the urn is Favored or Unfavored in a comeback state, then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
Other Details:
After 35s aggregate time held per team, the carrier will start taking 5% Max HP damage per second previously was 45s and 0.15% Max HP damage.
Urn damage is lethal
Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
No longer silences you while carrying. You are still disarmed and movement silenced.
No longer grants +30% Bullet and Spirit Resist while carrying it
Area around deposting the urn is revealed urn runner is also revealed as usual
The rules for Favored/Unfavored remain the same +15% soul difference for the first urn at 10:00, +10% for all future urns
Souls are all instant after the deposit is complete
All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrierthese do not inherit the manual cast active and Guardian Ward.
Items
Restorative Shot
Restorative Shot: NPC Healing increased from 15 to 20
Melee Charge
Melee Charge: Cooldown reduced from 7s to 5s
Active Reload
Active Reload: Lifesteal increased from 14% to 16%
Weakening Headshot
Weakening Headshot: Now works vs NPCs
Fleetfoot
Fleetfoot: Now grants +6% Weapon Damage
Fleetfoot: Active slow resistance increased from 35% to 40%
Opening Rounds
Opening Rounds: Spirit Power reduced from +7 to +4
Slowing Bullets
Slowing Bullets: Dash Distance slow reduced from -25% to -22%
Mystic Shot
Mystic Shot: Spirit scaling increased from 1 to 1.2
Recharging Rush
Recharging Rush: Cooldown increased from 24s to 25s
Tesla Bullets
Tesla Bullets: Proc cooldown reduced from 0.25s to 0.2s
Alchemical Fire
Alchemical Fire: Damage per Second spirit scaling increased from 0.152 to 0.2
Ballistic Enhancement: Now upgrades from Mystic Expansion
Ballistic Enhancement: Ability Range increased from +20% to +22%
Weighted Shots
Weighted Shots: Dash Distance slow reduced from -25% to -22%
Weighted Shots: Debuff resistance increased from 20% to 22%
Shadow Weave
Shadow Weave: Duration increased from 10s to 13s
Shadow Weave: Ambush Fire Rate increased from 20% to 25%
Shadow Weave: Ambush Spirit Power increased from 20 to 25
Shadow Weave: Ambush Melee Damage increased from 20% to 25%
Escalating Resilience
Escalating Resilience: Max Ammo increased from 30% to 35%
Escalating Resilience: Weapon Damage increased from 15% to 18%
Heroic Aura
Heroic Aura: Radius increased from 30m to 35m
Sharpshooter
Sharpshooter: Now upgrades from High-Velocity Rounds in addition to Long Range. Grants +60% Bullet Velocity.
Sharpshooter: Long range weapon damage reduced from 70% to 60%
Sharpshooter: Now has innate 10% Weapon Damagefrom components
Hunter's Aura
Hunter's Aura: Fire Rate reduction increased from -14% to -15%
Cultist Sacrifice
Cultist Sacrifice: Weapon Damage increased from 8% to 10%
Cultist Sacrifice: Weapon Damage boon scaling increased from 0.7 to 0.8
Cultist Sacrifice: Bonus Souls increased from 170% to 180%
Toxic Bullets
Toxic Bullets: No longer builds up from melee attacks
Capacitor
Capacitor: Proc cooldown reduced from 0.25s to 0.2s
Crushing Fists
Crushing Fists: Cooldown reduced from 7s to 5s
Crushing Fists: Melee damage increased from 20% to 22%
Frenzy
Frenzy: Triggered debuff resistance increased from 30% to 40%
Crippling Headshot
Crippling Headshot: Now works vs NPCs
Spiritual Overflow
Spiritual Overflow: Spirit Lifesteal moved from Active to Innate reduced from 16% to 13%
Spiritual Overflow: Now builds from Spirit Lifestealgains the innates it has
Glass Cannon
Glass Cannon: Max Health reduction reduced from -15% to -13%
Silencer: Spirit Resistance reduced from 15% to 12%
Spellslinger
Spellslinger: Cooldown Reduction reduced from 6% to 5%
Healing Rite
Healing Rite: Spirit scaling increased from 0.93 to 1.1
Extra Regen
Extra Regen: Regen reduced from 3 to 2.5
Extra Regen: Out of Combat regen increased from 1 to 1.5
Rebuttal
Rebuttal: Parry cooldown reduced from -2s to -1.75s
Debuff Reducer
Debuff Reducer: Now grants +90 Health
Return Fire
Return Fire: Duration increased from 6s to 6.5s
Healing Booster
Healing Booster: Fixed various abilities and items not being boosted correctly
Restorative Locket
Restorative Locket: No longer has a minimum of 1 stamina restore
Restorative Locket: Max stamina restored reduced from 4 to 3
Reactive Barrier
Reactive Barrier: Now grants +1 Out of Combat Regen from components
Spirit Shielding
Spirit Shielding: No longer grants +1.75m Move Speed on activation
Spirit Shielding: Proc now also temporarily grants +18% Spirit Resistancefor the 8s duration
Weapon Shielding
Weapon Shielding: No longer grants +1.75m Move Speed on activation
Weapon Shielding: Proc now also temporarily grants +18% Bullet Resistancefor the 8s duration
Guardian Ward
Guardian Ward: Barrier increased from 200 to 250
Guardian Ward: Cooldown increased from 45s to 60s
Guardian Ward: Now grants +1.5 Out of Combat Regen from components
Bullet Lifesteal
Bullet Lifesteal: Now grants +6% Weapon Damage
Battle Vest
Battle Vest: Weapon Damage increased from 15% to 18%
Dispel Magic
Dispel Magic: Cooldown increased from 40s to 45s
Spirit Lifesteal
Spirit Lifesteal: Bonus Health increased from +70 to +90
Fury Trance
Fury Trance: Active duration increased from 6s to 6.5s
Fury Trance: Gains the +6% Weapon Damagefrom component
Fury Trance: Fire Rate increased from 30% to 32%
Majestic Leap
Majestic Leap: Now grants +50% air control for the duration of the barrier
Majestic Leap: Barrier boon scaling increased from 8 to 12
Fortitude
Fortitude: Move speed increased from 1.25m to 1.5m
Veil Walker
Veil Walker: Heal per boon increased from 6 to 8
Veil Walker: Invisibility duration increased from 7s to 8s
Counterspell
Counterspell: Spirit Power reduced from +8 to +5
Divine Barrier
Divine Barrier: Now grants +1.5 Out of Combat Regen from components
Juggernaut
Juggernaut: Fire Rate reduction increased from -36% to -40%
Juggernaut: Move speed bonus increased from +2m to +2.5m
Spellbreaker
Spellbreaker: Now grants +90 Healthfrom components
Indomitable
Indomitable: Barrier scaling increased from 1.8 to 2.0
Indomitable: Now has +2 Out of Combat Regen from components
Indomitable: Bullet Resist increased from 8% to 10%
Indomitable: Spirit Resist increased from 8% to 10%
Witchmail
Witchmail: Spirit Resist increased from 20% to 22%
Unstoppable
Unstoppable: Cooldown reduced from 65s to 60s
Infuser
Infuser: Duration increased from 6s to 7s
Infuser: Gains +6 Spirit Powerfrom components
Vampiric Burst
Vampiric Burst: Duration increased from 4.5s to 5s
Vampiric Burst: Now grants +6% Weapon Powerfrom components
Leech
Leech: Updated bonus HP to match the components
Golden Goose Egg
Golden Goose Egg: Permanent buff from every 100 souls to every 80
Mystic Regeneration
Mystic Regeneration: Regen duration increased from 6s to 7s
Rusted Barrel
Rusted Barrel: Bonus health increased from 50 to 60
Cold Front
Cold Front: Radius reduced from 12m to 10m
Cold Front: Damage height increased from 5m to 7m
Bullet Resist Shredder
Bullet Resist Shredder: No longer grants +65 Bonus Health
Bullet Resist Shredder: Bullet Resist increased from 8% to 9%
Bullet Resist Shredder: Now grants +9% Weapon Damage
Mystic Slow
Mystic Slow: Bonus Health increased from +30 to +50
Arcane Surge
Arcane Surge: Fixed various interaction bugs with different abilities
Surge of Power
Surge of Power: Imbued Spirit Power increased from 24 to 25
Spirit Snatch
Spirit Snatch: Bonus damage spirit scaling increased from 0.744 to 0.84
Spirit Snatch: Spirit Power Steal increased from 20 to 28
Decay
Decay: Cooldown reduced from 32s to 30s
Disarming Hex
Disarming Hex: Duration increased from 4s to 4.25s
Torment Pulse
Torment Pulse: Melee Resist increased from 15% to 18%
Radiant Regeneration
Radiant Regeneration: Regen duration increased from 6s to 7s
Rapid Recharge
Rapid Recharge: Spirit Power for Charged Abilities increased from +10 to +14
Magic Carpet
Magic Carpet: Now innately grants -15% Gravity and Air Control by +25%
Arctic Blast
Arctic Blast: Slowed targets now have their stamina regen frozen for the 4s slow duration
Arctic Blast: Radius increased from 12m to 16m
Arctic Blast: Damage height increased from 5m to 7m
Arctic Blast: No longer does 15% damage amp
Arctic Blast: Immobilize increased from 0.75s to 1s
Focus Lens
Focus Lens: Duration increased from 4s to 4.5s
Scourge
Scourge: Debuff resist increased from 15% to 17%
Mercurial Magnum
Mercurial Magnum: Base Bullet Damagespirit scaling increased from 0.465 to 0.49
Vortex Web
Vortex Web: Fixed the debuff losing gravity modification when upgraded from Slowing Hex
Abrams
Infernal Resilience
Abrams: Infernal Resilience T1 changed from "+1.5 Health Regen" to "+200 Max Health"
Abrams: Infernal Resilience T2 changed from "200 Max Health" to "+18% Melee Lifesteal" 40% effective vs non-heroes
Seismic Impact
Abrams: Seismic Impact T2 increased from +0.7s Stun Duration to +0.8s
Abrams: Seismic Impact T3 Unstoppable duration increased from 5s to 6s
Apollo
Apollo: Improved the hero's hitboxes easier to hit
Apollo: Base regen reduced from 2 to 1
Riposte
Apollo: Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration can target the enemy before the parry to buffer it. Cast range is 25m.
Apollo: Riposte no longer triggers on damage auras things like Flame Dash
Apollo: Riposte no longer triggers off of objective damage
Flawless Advance
Apollo: Flawless Advance hitbox reduced by 10%
Bebop
Bebop: Bullet damage per boon reduced from 0.139 to 0.115
Exploding Uppercut
Bebop: Exploding Uppercut T2 weapon damage reduced from +40% to +30%
Sticky Bomb
Bebop: Sticky Bomb T2 increased from +75 Damage to +85
Billy
Billy: Health per boon increased from +48 to +59
Billy: Bullet damage per boon reduced from 0.165 to 0.142
Rising Ram
Billy: Rising Ram cooldown increased from 30s to 32s
Billy: Rising Ram T2 increased from +0.3s Duration to +0.4s
Billy: Rising Ram T3 increased from -10s Cooldown to -13s
Calico
Gloom Bombs
Calico: Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" stacks
Celeste
Celeste: Improved the hero's hitboxes easier to hit
Celeste: Stamina cooldown increased from 4.5s to 5s
Radiant Daggers
Celeste: Radiant Daggers T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
Shining Wonder
Celeste: Shining Wonder T2 increased from +50 Damage to +70
The Doorman
Call Bell
Doorman: Call Bell radius reduced from 6m to 5.5m
Doorman: Call Bell T3 radius increased from +4m to +4.5m
Doorman: Call Bell explosion damage spirit scaling reduced from 1.4 to 1.3
Doorman: Call Bell inaccuracy debuff no longer diminishes from 100% to 0% over 1 second the rest of the debuff is 4s
Doorman: Call Bell inaccuracy debuff reduced from -100% to -40% lasts the full duration
Doorway
Doorman: Doorways close sub ability now starts on cooldown for 8s
Doorman: Doorway is no longer unsilenceable
Doorman: Fixed recent bug causing Luggage Cart not being dispelled
Drifter
Rend
Drifter: Rend T3 no longer increases scaling by 0.4
Drifter: Rend T3 now also deals Heavy Melee Damage0.55 scale
Dynamo
Kinetic Pulse
Dynamo: Kinetic Pulse T2 reduced from -18% Bullet Resistance to -15%
Dynamo: Kinetic Pulse spirit scaling reduced from 1.65 to 1.55
Quantum Entanglement
Dynamo: Quantum Entanglement T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
Graves
Graves: Sprint speed increased from 1.6 to 2.2
Grasping Hands
Graves: Grasping Hands now spawns a ghoul in the base ability T3 still increases it by 1
Graves: Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
Graves: Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
Graves: Fixed Deadheads being unable to dash through veils
Graves: Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
Graves: Fixed Deadhead's damage taken from bullets being unaffected by fall-off
Graves: Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
Graves: Fixed Deadheads becoming inactive if Graves dies while they are following her
Jar of Dead
Graves: Jar of Dead spirit scaling reduced from 0.35 to 0.31 they are better at dealing damage now
Graves: Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
Graves: Fixed certain projectiles i.e Gray Talon's Bird colliding with Deadheads
Graves: Update Grave's melee to also set the dash target for Deadheads
Graves: Bullet damage and growth reduced by -10%
Grey Talon
Rain of Arrows
Grey Talon: Rain of Arrows cooldown reduced from 30s to 22s
Grey Talon: Rain of Arrows cast delay reduced from 0.5s to 0.2s
Grey Talon: Rain of Arrows duration reduced from 7s to 4s
Grey Talon: Rain of Arrows moving ability in air improved
Grey Talon: Rain of Arrow stamina distance changed from being -9% to +25%
Grey Talon: Rain of Arrows Weapon Damage bonus reduced from +4 to +3
Grey Talon: Rain of Arrows T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
Grey Talon: Rain of Arrows T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" Total CD from 16s to 9s
Haze
Fixation
Haze: Fixation T3 increased from +0.12 to +0.14
Holliday
Holliday: Base bullet damage increased from 18.8 to 19.7
Holliday: Health regen increased from 1 to 2
Infernus
Infernus: Bullet size increased from 3 to 4
Concussive Combustion
Infernus: Concussive Combustion T3 increased from +0.75s Stun Duration to +0.9s
Kelvin
Frost Grenade
Kelvin: Frost Grenade damage spirit scaling reduced from 0.7 to 0.6
Kelvin: When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
Arctic Beam
Kelvin: Arctic Beam DPS spirit scaling reduced from 0.5 to 0.38
Lash
Lash: Bullet damage per boon reduced from 0.341 to 0.31
Ground Strike
Lash: Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.04
Grapple
Lash: Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration
Lash: Grapple T3 now also grants +1 Charge
McGinnis
McGinnis: Bullet damage per boon increased from 0.17 to 0.18
McGinnis: Fixed Heavy Barrage not triggering Diviner's Kevlar
Medicinal Specter
McGinnis: Medicinal Specter radius increased from 5.5m to 6m
Mina
Mina: Innate -8% Debuff Resist
Mina: Fixed Rake sometimes not working with high ping
Love Bites
Mina: Love Bites T3 increased from -4s Cooldown to -5s
Mina: Love Bites no longer applies the flat on hit damage to abilities was doing 20% of its value on Nox Nostra
Nox Nostra
Mina: Nox Nostra T3 reduced from 1% Current HP to 0.5%
Mirage
Mirage: Updated Djinn's Mark visuals
Mo & Krill
Mo & Krill: Getting hit with a melee no longer knocks you up when you are burrowed
Sand Blast
Mo & Krill: Sand Blast T3 increased from +1s Duration to +1.5s
Paige
Bookwyrm
Paige: Bookwyrm T2 improved from -8s Cooldown to -12s
Rallying Charge
Paige: Rallying Charge T3 increased from +135 Damage to +160
Paige: Rallying Charge now has half cooldown if it hits no allies or enemies
Paradox
Time Wall
Paradox: Time Wall T1 duration increased from +2.5s to +3.5s
Paradox: Time Wall T3 increased from +1 Charge to +2
Paradox: Time Wall T3 Charge Delay reduced from 4s to 2s
Kinetic Carbine
Paradox: Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55%
Paradoxical Swap
Paradox: Paradoxical Swap damage increased from 125 to 150
Pocket
Flying Cloak
Pocket: Flying Cloak T2 weapon damage duration reduced from 8s to 6s
Affliction
Pocket: Affliction cooldown increased from 140s to 150s
Rem
Pillow Toss
Rem: Pillow Toss charge time reduced from 9s to 8s
Rem: Pillow Toss T3 increased from +90 to +100 Damage
Tag Along
Rem: Tag Along burst heal now also applies to secondary allies that you jump to
Rem: Tag Along lingering heal duration reduced from 3s to 2s values rebalanced to be the same overall heal just faster
Rem: Tag Along T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
Rem: Tag Along T3 now also increases Missing HealthHeal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
Rem: Tag Along can now be cast through veils
Rem: Reduced lockout period after ejecting from Tag Along from 1s to 0.3s
Rem: Tag Along time to fly to your ally is now 50% faster
Rem: Tag Along heal duration is now displayed on the hud as well as the healthbar icon
Rem: Tag Along fixed specific abilities/items that could kill Rem while he's napping
Rem: Tag Along now allows friendly auras to affect Rem
Rem: Tag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
Rem: Tag Along eject no longer briefly restricts movement abilities and input
Naptime
Rem: Naptime now provides +30% damage reduction in the base ability T3 still adds +50%
Seven
Seven: Bullet damage growth reduced from 0.374 to 0.337
Seven: Crit reduction increased from 35% to 55%
Shiv
Slice and Dice
Shiv: Slice and Dice T2 reduced from -8% Spirit Resist to -6%
Bloodletting
Shiv: Bloodletting Deferred Damage Cleared reduced from 40% to 35%
Shiv: Bloodletting T3 increased from +45% Deferred Damage Cleared to +50%
Killing Blow
Shiv: Killing Blow cooldown increased from 105s to 125s
Shiv: Killing Blow full rage damage bonus reduced from 14% to 12%
Shiv: Killing Blow T2 increased from +8% Full Rage Damage Bonus to +10%
Shiv: Killing Blow T2 now also reduces cooldown by -30s
Silver
Silver: Bullet Cycle Time reduced from 0.9s to 0.85s overall DPS adjusted to remain the same
Entangling Bola
Silver: Entangling Bola no longer prevents you from jumping and mantling
Silver: Entangling Bola T2 changed from "+0.75s Duration" to "-5s Cooldown"
Silver: Entangling Bola T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
Lycan Curse
Silver: Lycan Curse Fire Rate reduced from 80% to 65%
Silver: Lycan Curse Fire Ratespirit scaling increased from 0.25 to 0.45
Venator
Venator: Health increased from 790+43/boon to 830+48/boon
Hex-Lined Snap Trap
Venator: Hex-Lined Snap Trap T3 increased from +25% Damage Against Revealed Targets to +30%
Venator: Hex-Lined Snap Trap T3 now also grants +1 Charge
Victor
Victor: Bullet damage reduced from 13+0.3135 to 12+0.26
Jumpstart
Victor: Jumpstart T3 spirit scaling increased from +0.6 to +0.9
Aura of Suffering
Victor: Aura of Suffering now does 50% damage to objectives
Viscous
Puddle Punch
Viscous: Puddle Punch T1 now also increases damage by +20
Viscous: Puddle Punch T2 no longer increases damage by +30
Viscous: Puddle Punch T2 now also grants +40% Lifesteal1/4th against non-heroes
Vyper
Screwjab Dagger
Vyper: Screwjab Dagger T2 bullet resist per stack from -5% to -6%
Vyper: Screwjab Dagger T3 now also increases max stacks by 2
Warden
Warden: Bullet damage per boon reduced from 0.38 to 0.34
Willpower
Warden: Willpower T3 debuff resistance now retroactively applies to existing debuffs when cast
Binding Word
Warden: Binding Word T2 no longer increases cast range by +12m
Yamato
Power Slash
Yamato: Power Slash post cast time reduced from 0.4s to 0.2s
Yamato: Power Slash spirit scaling increased from 1.86s to 2.1
Flying Slash
Yamato: Flying Slash range increased from 25m to 30m
Yamato: Flying Slash T2 no longer grants +20m Cast Range
Yamato: Flying Slash T3 now also grants +15m Cast Range
Yamato: Flying Slash T3 increased from +1 Charge to +2
Yamato: Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low
Shadow Transformation
Yamato: Shadow Transformation T1 increased from +5 Weapon Damage to +7
Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech